Thursday 17 September 2015

Taking monster requests for World of Pilgrims!

So ask in the comments for any monster you'd like to see drawn in MSpaint and stated with numbers and moves, and you'll probably have it. I accept everything, from extra-planar beings to road bandits; I even accept non-threatening things as long as they can provide some sort of challenge. And don't hold back: the harder it's for me to draw, the more I like them once they're done. Some examples here:




HARPY WATCH
3 HP, +1 armor (when flying), prehensile paws, hoarder
Damage: 1d6+1 (crossbow)
Instinct: to protect their nest
Moves:
-Steal something shiny
-Call the others


WENDIGO
12 HP, +1 armor (bone), big, stealthy, undead
Damage: d6+2 (bite)
Instinct: To feed a neverending hunger
Moves:
-Bewild people with his howl
-corrupt all nature on the area
-Transmit his curse

SHY KOBOLD, as asked by Andrea Parducci
2 HP, +1 armor (furniture), stealthy, extremely skillful
Damage: d6 (furniture)
Instinct: to haunt mines and homes
Moves:
-Lay a trap 
-Do something unnoticed
-Repay a deed

THE MORRIGAN
15 HP, +2 armor (shield), can assume raven form.
Damage: 2d6+1 (Spear)
Instinct: to bring war
Moves:
-Help a warrior
-Cast magic of nature and healing
-Bring something from the land of the dead


SNAKE WITCH, to Sarah Sheraga
6 HP, +2 armor (scales and trident), big
Damage: d6+2 (magic, constriction, trident)
Instinct: to reign
Moves:
-Lay a hex over someone or something
-Send her vassals to fight
-Command you to kneel


how does she looks better, with or without wings?


Skulltopus, to David Perry
1HP, +2 armor (skull), small, lives in colonies
1d6-2 damage (paralyzing touch)
Instinct: to hatch on skulls
Moves:
-get hold of their prey at all costs
-infest anywhere where there are corpses

BOOKWYRM, for James Etheridge.
21 HP, +3 armor, Giant, winged
Damage: 2d6 (bite, tail, fire)
Instinct: to hoard books
Moves: 
-Create an aura of silence over an area
-Ask someone to read aloud (because turning the pages is really hard for dragons)
-Bash everything around




And this tavern is an illustration for the introduction of the book. Play this on the background for extra effect: https://www.youtube.com/watch?v=kTVZILBSa_E

Wednesday 9 September 2015

Eight monsters

River Troll
14 HP, +1 armor (thick hide), big
Damage: d6+4 (wooden branch)
Instinct: To tax a bridge.
Moves:
-fix an absurdly high or suspiciously low price
-smell something you'd like to keep hidden
-punish the tricksters 
Magic Bum
4 HP
Damage: d6-2 (street boxing)
Instinct: To serve the voices in his head
Moves:
-make a prophecy
-have the weirdest luck
-offer advice at a price 

Dark elf tinker
5 HP +1 armor (umbrella), darkvision
Damage: d6 (umbrella)
Instinct: to forge dangerous things
Moves:
-offer an oddity
-give in to greed
-grow a new obsession

DRAGON
20 HP, +3 armor; giant, winged, breathes fire
2d6 damage (tail); 2d6 ignores armor (fire)
Instinct: To rule
Moves:
-Burn everything before him
-Demand tribute
-Act with disdain

DIRE SPIDER
8 HP; +1 armor, stealthy, big
Damage: d6+2 (paralyzing poison)
Instinct: to catch prey
Moves:
-reveal that you've already stepped into her sticky threads
-attack the helpless


FOREST TROLL
20 HP, +2 armor; giant, three headed
2d6+2 damage (giant axe)
Instinct: To become the alpha
Moves:
-Hurl something
-Charge
-Exchange information among the heads

 WRAITH
8 HP, ethereal, floating, can see and speak through his ghostfire drones.
1d6 damage (life-draining touch)
Instinct: to hate the living
Moves:
-send ghostfires around
-cover the world in cold and darkness
-show the madness beyond existence
WATER NYMPH
4 HP, amphibious, hoarder, glamour.
Damage: d6 (rusty banjo)
Instinct: To over-dramatize
Moves:
-play a song to mesmerize people
-grow a disproportionate love or hatred
-ask the lake's inhabitants for help

Tuesday 1 September 2015

Seven monsters; with stats for World of Dungeons

CENTAUR:
12 HP, big
Damage: 1d6+4 (longbow)
Instinct: To rage
Moves:
-Blow an alarm
-Charge recklessly
-Make an oath

 BANSHEE
3 HP, undead
Damage d6 (Shattering Scream)
Instinct: To hold grudges
Moves:
-Bring a bewildering message from beyond
-Lay a very specific curse or blessing
-Blend into the mist


BLACK KNIGHT
14 HP, +2 armor, big
Damage d6+4 (halberd)
Instinct: to oppose
Moves:
-challenge to a fight
-reveal a shocking identity
-reveal his signature trick  

 COCKATRICE
1 HP, flying
damage: 2d6 (petrifying stare, breath and touch)
Instinct: to guard a place
-jump towards you
-crow in alarm
-fly off  
 MOUNTAIN TROLL
24 HP, +4 armor (stoneskin), MASSIVE, slow
3d6 damage (slam)
Instinct: To change the landscape drastically
Moves:
-destroy everything on his way
-become suddently interested in something
-go back to sleep on the weirdest place
 VAMPIRE FLOATING HEAD
7 HP, small, sneaky, floating
Damage: 1d6 (bite)
Instinct: To feed on blood
Moves:
-follow you at a distance
-to scream in alarm
-retreat where it's dark
DRAUGR
14 HP, +2 armor (chainmail and shield) undead, hoarder
d6+3 damage (greatsword)
Instinct: to hate the living
Moves:
-use his mighty strenght
-negate the last wound (unless caused by a weakness, your call)
-grow bigger (+1 armor)