Sunday, 25 June 2017

Lamentations of the other Flame Princess

When I looked at Lotfp after reading lots of things about it, I didn't really liked it much. It's not because a specific thing, I guess I'm not the target for that kind of DnDs retroclones. Too much unnecesary rules and tables for my tastes. But then I stumbled with this:


Wouldn't be awesome to find something that mixes Adventure Time cuteness + boldness plus some "seriousness"?

I just came up with something that I'm writing here in case I want to do something with it later:

The uncontrolled temper of the Flame Princess can be very dangerous for the inhabitants of Ooo. Why is she upset right now, and what you are gonna do about it?

1- she just fell in love with somebody, but she's not really sure if the guy likes her or he is playing with her feelings. 
2- she has argued with her dad and just fled from the flame kingdom. Possible plans to overthrone
3- she's been broken hearted, and won't tolerate any lies to be spoken on her presence.
4-
5-
6- ....

The stats are:
Strenght (hitting, climbing, carrying weight, resisting)
Wisdom (Knowing, perceiving, )
Spirit (willpower, charisma)
Career (Doing whatever constitutes your job: Princess, Dancer, Wizard, Guard, Fighter, etc. You can choose to be classless if you want)
Race (Racial abilities and general knowledge to move among your kin: penguins, flame people, foxes, humans)

Roll 3d6 for each stat: You get +1 on it for each six. If you have no sixes, you get -1 if there is a 1 or more.

(-1: Strangely weak. 0: untrained. +1: skilled.  +2: expert; +3: master)

Describe your character with whatever you get. 

Its OK if career and race overlap with other stats. If both make sense to be rolled at a certain situation, just use the highest.

Roll 2d6 + stat to see if you succeed; TN is always 8 (break rolls in two for harder tasks, add costs, complications or whatever). On a fail, GM might let you succeed, but the situation gets worse somehow.

Each hit takes 1 hitpoint from your enemy. You all have 1 hitpoint; armor can give you extra hit points. Roll to resist if you're hit beyond that.