CENTAUR:
12 HP, big
Damage: 1d6+4 (longbow)
Instinct: To rage
Moves:
-Blow an alarm
-Charge recklessly
-Make an oath
BANSHEE
3 HP, undead
Damage d6 (Shattering Scream)
Instinct: To hold
grudges
Moves:
-Bring a
bewildering message from beyond
-Lay a very
specific curse or blessing
-Blend into the
mist
BLACK KNIGHT
14 HP, +2 armor, big
Damage d6+4 (halberd)
Instinct: to
oppose
Moves:
-challenge to a
fight
-reveal a shocking
identity
-reveal his
signature trick
COCKATRICE
1 HP, flying
damage: 2d6 (petrifying stare,
breath and touch)
Instinct: to guard
a place
-jump towards you
-crow in alarm
-fly off
MOUNTAIN TROLL
24 HP, +4 armor (stoneskin),
MASSIVE, slow
3d6 damage (slam)
Instinct: To
change the landscape drastically
Moves:
-destroy
everything on his way
-become suddently
interested in something
-go back to sleep
on the weirdest place
VAMPIRE
FLOATING HEAD
7 HP, small, sneaky, floating
Damage: 1d6 (bite)
Instinct: To feed
on blood
Moves:
-follow you at a
distance
-to scream in
alarm
-retreat where
it's dark
DRAUGR
14 HP, +2 armor (chainmail and
shield) undead, hoarder
d6+3 damage (greatsword)
Instinct: to hate
the living
Moves:
-use his mighty
strenght
-negate the last
wound (unless caused by a weakness, your call)
-grow bigger (+1
armor)
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