Tuesday 1 September 2015

Seven monsters; with stats for World of Dungeons

CENTAUR:
12 HP, big
Damage: 1d6+4 (longbow)
Instinct: To rage
Moves:
-Blow an alarm
-Charge recklessly
-Make an oath

 BANSHEE
3 HP, undead
Damage d6 (Shattering Scream)
Instinct: To hold grudges
Moves:
-Bring a bewildering message from beyond
-Lay a very specific curse or blessing
-Blend into the mist


BLACK KNIGHT
14 HP, +2 armor, big
Damage d6+4 (halberd)
Instinct: to oppose
Moves:
-challenge to a fight
-reveal a shocking identity
-reveal his signature trick  

 COCKATRICE
1 HP, flying
damage: 2d6 (petrifying stare, breath and touch)
Instinct: to guard a place
-jump towards you
-crow in alarm
-fly off  
 MOUNTAIN TROLL
24 HP, +4 armor (stoneskin), MASSIVE, slow
3d6 damage (slam)
Instinct: To change the landscape drastically
Moves:
-destroy everything on his way
-become suddently interested in something
-go back to sleep on the weirdest place
 VAMPIRE FLOATING HEAD
7 HP, small, sneaky, floating
Damage: 1d6 (bite)
Instinct: To feed on blood
Moves:
-follow you at a distance
-to scream in alarm
-retreat where it's dark
DRAUGR
14 HP, +2 armor (chainmail and shield) undead, hoarder
d6+3 damage (greatsword)
Instinct: to hate the living
Moves:
-use his mighty strenght
-negate the last wound (unless caused by a weakness, your call)
-grow bigger (+1 armor)

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