I'll left the rules here too; if you want it on a PDF, you can get it HERE (illustrated accordingly by my humble self).
Reccomended inspiration for running it: Gungrave (the anime), Gunnm/Battle Angel Alita, The GTA saga, Class of 99 (the movie) and of course; THE WARRIORS.
---FIRE ELIXIR---
Urban gangs power struggle on the future 1989
Urban gangs power struggle on the future 1989
1.You've all joined the
local gang as rookies!
Choose a name for it, a main theme and a proper insignia.
Choose a name for it, a main theme and a proper insignia.
2.Go pick a map of your
city; and claim a neighbourhood on it.
The GM will divide the rest of the map in patches ruled by other gangs,
yakuza skyscrapers, second hand cyborg eyes... Also, all things on your
Real Life City are still there, but now they're somehow changed.
The GM will divide the rest of the map in patches ruled by other gangs,
yakuza skyscrapers, second hand cyborg eyes... Also, all things on your
Real Life City are still there, but now they're somehow changed.
4.Every kid gets a
Name, any Skill, any three objects and 2d6
dollars.
All
members also share a common extra skill
regarding the gang's training.
5.
Whenever you act against danger and the odds (Doesn't it
sound like a band?), you can roll if you can claim some dice. You get:
sound like a band?), you can roll if you can claim some dice. You get:
+1d6
if it's something anyone can attempt
+1d6
for each relevant skill
+1d6
if you have any important advantage (information, cyberparts...)
-1d6
if you're hindered or wounded
Your highest result is...
Your highest result is...
5,6:
You succeed flawlessly, or take a step towards it.
4:
there are costs or complications.
1,2,3:
you suffer the danger (GM may let you roll to see how well you endure
it)