Tuesday 7 March 2017

Some Abstract Wealth system (for a Cowboy Bebop style game)

There are four money ranks:

Characters start at: 
Poor (you depend on other people's favors)

Once you steal a purse or perform a small job, you become:
Good (you can afford inns, beers, tools, ammo, common equipment)

When you do a good heist or hunt a prized bandit, you become:
Wealthy (you can afford a good weapon, armor, an inn for a good while, repairing a ship)

When you get hands on a great treasure, inherit a patrimony or you do a service for a king, you become:
Fucking Rich (You can afford a house, a three mast ship, a masterwork katana)

You cannot afford anything that is over your rank unless you trick somebody or do something in-game that makes sense for it.
You can automatically buy something from a lower rank; just ask for it.

When you buy something from your rank, or a whole lot of things from a rank below you, roll +Wisdom.  
On a 10, You get it
On a 7-9, You get it but your rank will go down if you buy something expensive before you get a new income
On a 6, you can get it, but your rank will go down.

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